The time has finally come for the heroes to deal with Crezeele Candlelock, one way or another.
While going through the remaining dragon temple chambers, the heroes encounter various elemental threats.
The heroes seek out a baelnorn, decide to go grave robbing, and finally return to the Autumn Wyrm’s temple.
Exploring the Autumn Wyrm’s forest, the heroes encounter various things such as mirrors, jewellery, and a giant clock.
The heroes come upon several rods similar to the one they took from Symphony, but after pulling them from the ground, they must face one of the most difficult challenges they had ever encountered.
The heroes manage to escape the village of Ming with some of the clones, but not before having their minds tampered with, which causes major confusion within the party.
The heroes battle the guardian of the Autumn Wyrm’s mind.
After failing to solve the puzzle of the black dragon chamber, the heroes encounter an ancient being known as the General, as well as a sphinx who shows them visions meant to help them defeat the Autumn Wyrm.
Upon finally reaching Evermeet, the heroes find themselves in the territory of a green dragon calling itself the Autumn Wyrm.
The heroes free the clones by battling Luceus’s cousin. They also find a way to revert the effects of the dream pies, which proves simpler than they had imagined.